Umang Mathur

Umang Mathur

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About Me

Unity Game Developer with 6+ years of experience crafting engaging, high-performance 2D & 3D games across Android, WebGL, AR & VR platforms.

I specialize in writing clean, optimized C# code, building scalable game architectures, and delivering smooth gameplay experiences. From rapid prototyping to full production, I’ve worked on casual, arcade, and simulation-style games with a strong focus on performance, UX, and maintainability.

I enjoy solving complex technical challenges, optimizing gameplay systems, and turning creative ideas into polished, player-ready experiences.

Projects

3D Chess Game

🎮 3D Chess Game

Unity | C# | Android | Windows

Ludo Game

🎮 Ludo Game

Unity | C# | Android | Windows

AR Try On App

🎮 AR Try On App

Unity | Mediapipe | Antigravity

CastrolTruckApp        

🎮 Castrol Truck App

       

Unity | C# | Android

       
MagicMirror        

🎮 Magic Mirror

       

Unity | C#

       
MonsterBreakoutGame        

🎮 Monster Breakout Game

       

Unity | C# | Android

       
PolyDriveGame        

🎮 Poly Drive Game

       

Unity | C# | Android

       
TrackTwisterGame        

🎮 Track Twister Game

       

Unity | C# | Android

       
3DSnakevsBlockGame        

🎮 3D Snake VS Block Beats

       

Unity | C# | Android

       
Stupa AR App        

🎮 Stupa AR App

       

Unity | C# | Android | AR

       

Skills

🎮

Unity Engine

2D / 3D · Mobile · Optimization

💻

C# Programming

OOP · Design Patterns · Clean Code

📱

Android

APK Build · Gradle · Performance

🌐

WebGL

Browser Builds · Optimization

🕶️

AR / VR

AR Foundation · XR Toolkit

⚙️

Game Optimization

FPS · Memory · Object Pooling

Contact

Email: umangmathur76.um@gmail.com